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Wednesday 7 January 2009

sorry this is a bit late


Gears of war 2


I missed this release but Gears Of War 2 came out a little while ago so here is the low down

Gears of War 2 is a tactical third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for Xbox 360. It is the sequel to Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded version of the Unreal Engine 3.During E3 2008, a worldwide release date for the game was set for November 7, 2008. Since its release, Gears of War 2 has been received with critical acclaim, and in its opening weekend the game sold over two million units.
In Gears of War 2, the Locust have found a way to make giant emergence holes capable of sinking entire cities at once. Marcus Fenix and the rest of the COG Delta Squad are now drilling underground to "take the fight to the Locust." In a teaser of the first scenes of gameplay of Gears of War 2, COG soldiers engage in battle with a large army of Locust as they travel to drill into the underground region. Comic book writer Joshua Ortega says, "The stakes are raised. This is humanity's last stand. Everything is at risk. Nothing is safe."
The game also includes the ability to duel with an AI or human opponent when both use the chainsaw attachment of the Lancer rifle. The collection of COG tags has been expanded to include the collection of story-based items such as personal letters and medical records, and a "war journal" will track which collectibles have been found and where missing ones can be located. The cut-scenes will also use the better facial rendering technology of Epic's Unreal engine, and will use more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Delta squad) to talk with their commanders "face-to-face."

Setting

Gears of War 2 takes place six months after the detonation of the Lightmass Bomb at the end of the first game. Though most of the Locust Horde was destroyed, the explosion also caused much of the liquid Imulsion underground to vaporize, causing a fatal disease called rustlung to spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the COG to suspect the resurgence of the Locust. Soon after, the once impenetrable Jacinto, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. In order to stop the fall of Jacinto, the COG responds with a large-scale counter-offensive against the Locust.


Characters
Further information: List of characters in the Gears of War series
Returning characters includes Marcus Fenix and Dominic Santiago and others from the first game, including Marcus and Dom's frequent companions, Augustus Cole and Damon Baird. Also returning in supporting roles are radio dispatcher Anya Stroud and senior officer Colonel Hoffman. Lead designer Cliff Bleszinski confirmed that the character Carmine would be returning, but did not reveal how or in what capacity as Carmine was killed in the original Gears of War. It was later revealed that the original Anthony Carmine would not be present in the Gears of War 2 campaign, but rather his brother, Benjamin, will make an appearance. The game also introduces several new characters. They include Chairman Prescott, the near dictatorial military leader of COG; Tai Kaliso, "a spiritual and meditative warrior from a tradition of honor bound fighters;" and Dizzy, a former Stranded who joined the COG in order to keep his family safe. Dominic's wife Maria also makes an appearance, and Dominic's search for her plays an important part in the story. Greg Ford writes that Gears of War 2 "adds some character to the characters..."