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Wednesday 14 January 2009

Need for speed undercover part 2


Plot
The game's story mode sets the player in the story as a police officer going undercover into the criminal underground of Tri-City, a fictional city where the game is set. Players take on dangerous 'jobs' and compete in races in order to infiltrate and take down a ruthless international crime smuggling syndicate of street racers and car thieves. The player's only contacts to the police are federal handler Chase Linh, and later Lt. Jack M. Keller. As the player wins races and blends in with the gangs by doing different jobs like stealing cars, he later ends up taking out the bosses and their thugs. As the end draws near Chau Wu calls the hero telling to return one of his cars that he claims that G-Mac had him steal when it was Hector and Zach that stole the car to begin with. The player gets the car from Carmen and then takes the car to the Warehouse district in Sunset Hills to save Chase. When he gets there he finds out that he has been tricked by Chase Lihn the whole time and then kills Chau Wu for his cell phone which has important data in regards to stolen cars from the docks. The player evades the police since they are after him as he tries to escape and go after Chase. Then the player goes after and takes out Chase and she is arrested for framing him and being involved with Chau Wu. Then later Carmen is seen talking to the player and she asks him to take her back to the University and mentions that she is a med student.
A few days before the release, EA revealed some new plot details of Undercover. A video shows the player evading capture from the Tri-City Police Department (TCPD). The player was aided by detective Chase Linh and then Lt. Jack Keller. The player gains an ally named Carmen Mendez, played by singer and actress Christina Milian who becomes friends with the player. As well, six criminal characters (Chau Wu, Gregory "G-Mac" MacDonald (a former undercover police officer from the TCPD who's gone native, played by actor David Rees Snell, of the television series "The Shield"), Rose Largo played by actress Heather Fox, Hector Maio played by actor Kurt Caceres", Freddy "Nickel" Rogers , and Zack Maio have been introduced. There are three other characters to note: Jonathon Cross is listed as an acquaintance to "G-Mac", yet not much is known about him at this time; and Isabel "Izzy" Diaz, one of the "Blacklist" members in Most Wanted, and Caleb Reece, the main antagonist in Underground 2, are listed as acquaintances to Hector Maio. Additionally, Rachel Teller of Need for Speed Underground 2 is listed as an acquaintance to Rose Largo. However, these characters don't appear in the game, making them only a loose connection between the newest games in the franchise. Ryan Cooper, the player character in ProStreet is briefly referenced in one of the police scanner dialog sequences as a police officer says he has a man named Ryan Cooper in the back of his car who refuses to speak or remove his racing helmet.




Development

A Porsche 911 GT3 RS in Need for Speed: Undercover.
Electronic Arts CEO, John Riccitiello, stated that the previous release in the series (ProStreet) was only "an okay game...[and was] not good" and that Undercover would bring better innovations and gameplay. He stated Undercover would have a considerably longer development cycle than its predecessors because the Need for Speed development team had been split up into two teams, both of which would work on a two-year development cycle with future titles, alternating releases between them. Riccitiello stated he was "torturing" the development team with a tight development cycle in the past. When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team (that finished ProStreet) would start working on the next title. Riccitiello also stated Undercover took inspiration from action films such as The Transporter, with a large embedded narrative.
Frank Gibeau (President of the EA Games label) stated during development that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise would go back to its roots (although Undercover was already being developed before ProStreet). John Doyle (Developer at EA Black Box) said that Undercover would feature a brand new game mechanic and a "Most Wanted-ish" sandbox style of gameplay. The game was also provided with an all new damage system. Andy Blackmore (Senior Vehicle Concept Artist at EA) explained how one of the Porsche cars that was "conceptualized" in the game was then brought to life for the game from a brief description to being approved by Porsche.

Need for speed undercover Part 1


Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS and mobile phone in November 2008.
Gameplay

Map
Undercover features a new "open-world" map consisting of 100 miles (160 km) of road and a large highway system making it the largest Need for Speed "open-world" environment EA has created so far.[citation needed] The games environment consists of four boroughs, called Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills. These four boroughs make up, Tri-City (the city's name). The road system includes four water crossings, going clockwise: the Main guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new contiguous highway system. In previous installments, highways were relatively small circuits concentrated within single boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the large circuit. The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. Also, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.

Police
The police system is very similar to Most Wanted and Carbon. It uses a similar bar graph at the bottom of the screen moving towards "Evade" (blue (or green for the PS2 and Wii only) on the right side of the screen) or "Busted" (red on the left side of the screen) depending on the player's speed and proximity to police. The "Cooldown" period after evading the nearest police units returns as well. Heat levels also return to the game, as well as speedbreaker and pursuit breakers. Like in Most Wanted and Carbon, police vehicles range from generic city patrol cars to federal pursuit cars accompanied by police heavy SUVs and helicopters. Unlike previous games, which types of police appear is not entirely dependent on heat levels (high level police can appear at low heat levels and vice versa) but instead more dependent on the player's wheelman level (progress through the game). At a high wheelman level, high level police will immediately join the pursuit, even at the lowest heat level. Common police tactics such as road blocks, rolling road blocks, spike strips, and PIT maneuvers are all featured, although some are only used by high level police. The player only gets to drive a police car once in career mode, in a mission that consists of stealing a state police car.

Damage
The damage system returns and is similar to Need for Speed: ProStreet. It differs from ProStreet in that the damage is only cosmetic and does not adversely affect performance.However, a car can still be "Totaled" in the new "Highway Battle" mode and in some 'missions', in career mode, a car damage bar appears where the damage level increases depending on the damage done to the vehicle. The primary goal of these missions is to deliver certain cars without totaling them. In general, damage is automatically repaired after every career race or police pursuit, unlike in ProStreet where it had to be repaired by the player at a cost (either money or a "repair marker").

Customization
The customization of cars is similar to Need for Speed: Carbon but has been enhanced on the level of graphics and detail. The new color palette and the "matte" paint had been hyped with a huge improvement. The game also has aftermarket parts like Carbon did. As a bonus, EA added a vinyl similar to the vinyl of the BMW M3 GTR in Need For Speed: Most Wanted.

Missions
The player can gain reputation points that grant them access to new missions simply by participating in side missions or performing flashy maneuvers in a police chase, adding a small RPG-like element to the gameplay.